The same character in every shot.
Make a character once, in your World, and every shot that names it is generated from that same character. The face, the clothes and the small details hold from shot to shot and from one episode to the next.
What it is
Each character lives in your World with its own character sheet. A shot names the characters in it, and their pictures go to the video model with the shot, so the model starts from your character rather than from a description of one.
- Places, props and the look of the whole story are kept the same way, so the world around a character holds too.
- If a model takes fewer pictures than a shot has, you are told which ones were left out. Nothing is dropped silently.
- What a character carries out of one shot, a torn sleeve or a scarf on the left shoulder, is checked against the next.
How you use it
Add a character to your World and give it a character sheet. Then write shots that name it, on the canvas or through your AI agent. There is nothing else to set up: the character goes with every shot that names it.
- Name a character in a shot and its picture goes with that shot.
- Say who your characters are to each other, and the scenes and shots play it.
- Write what a shot changes, and the Script Supervisor holds the shots after it to that.
Why it matters
An audience forgives a lot, but not a face that changes between cuts. Consistency is what turns a set of AI clips into a story someone can follow, and a prompt typed fresh each time cannot hold it.
- Episode seven looks like episode one, whoever made it.
- A continuity mistake is caught while the shot is still words, before you spend a credit on it.
- The character sheet is the source, never a description typed again from memory.
